| 1 |
Course Overview
C++ Tutorial |
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| 2 |
Ray Casting 1: Generation and Intersection |
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| 3 |
Ray Casting 2: More Intersection |
Assignment 0 due |
| 4 |
Transformations 1: Translation, Rotation and Scale |
Assignment 1 due |
| 5 |
Transformations 2: In Modeling
Linear Algebra Tutorial |
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| 6 |
Ray Tracing |
Assignment 2 due |
| 7 |
Local Illumination |
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| 8 |
Acceleration Data Structures |
Assignment 3 due
Quiz 1 material ends |
| 9 |
Curves and Surfaces |
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Quiz 1 |
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| 10 |
Animation 1: Interpolation and Kinematics |
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| 11 |
Animation 2: Orientation and Quaternions |
Assignment 4 due |
| 12 |
Animation 3: Dynamics |
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| 13 |
Graphics Pipeline 1: Perspective Transformations |
Assignment 5 due |
| 14 |
Graphics Pipeline 2: Line Clipping and Rasterization |
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| 15 |
Graphics Pipeline 3: Polygon Rasterization |
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| 16 |
Graphics Pipeline 4: Polygon Clipping |
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| 17 |
Shadows |
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| 18 |
Global Illumination: Radiosity |
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| 19 |
Monte Carlo Ray Tracing |
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| 20 |
Color 1: Color Vision and Color Spaces |
Quiz 2 material ends |
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Quiz 2 |
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| 21 |
Color 2: Color Effects and Production |
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| 22 |
Texture Mapping |
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| 23 |
Sampling, Aliasing and MIP Mapping |
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