##!nmake

!include <win32.mak>

LCFLAGS	= $(cflags) $(cdebug) -DWIN32
LLDLIBS	= $(lflags) $(ldebug) glut.lib glu.lib opengl.lib $(guilibs)
CFILES  = aaindex.c aapoly.c aargb.c accanti.c accpersp.c alpha.c alpha3D.c bezcurve.c bezmesh.c bezsurf.c checker.c clip.c colormat.c cube.c dof.c double.c drawf.c feedback.c fog.c fogindex.c font.c hello.c image.c light.c lines.c list.c material.c mipmap.c model.c movelight.c pickdepth.c picksquare.c planet.c polyoff.c polys.c quadric.c robot.c scene.c select.c smooth.c stencil.c stroke.c surface.c teapots.c tess.c tesswind.c texbind.c texgen.c texprox.c texsub.c texturesurf.c torus.c trim.c unproject.c varray.c wrap.c 
TARGETS = $(CFILES:.c=.exe)

default	: $(EXES)

clean	:
	@del *.obj

clobber	: clean
	@del *.exe

$(TARGETS)	: $*.obj
        $(link) -out:$@ $** $(LLDLIBS)

.c.obj	: 
	$(CC) $(LCFLAGS) $<

# dependencies (must come AFTER inference rules)
