Object-oriented features
Python is an object-oriented programming language, which means that it provides features that support object-oriented programming.
It is not easy to define object-oriented programming, but we have already seen some of its characteristics:
- Programs are made up of object definitions and function definitions, and most of the computation is expressed in terms of operations on objects.
- Each object definition corresponds to some object or concept in the real world, and the functions that operate on that object correspond to the ways real-world objects interact.
For example, the Time class defined in the last chapter
corresponds to the way people record the time of day, and the functions we
defined correspond to the kinds of things people do with times. Similarly, the
Point and Rectangle classes correspond to the
mathematical concepts of a point and a rectangle.
So far, we have not taken advantage of the features Python provides to support object-oriented programming. Strictly speaking, these features are not necessary. For the most part, they provide an alternative syntax for things we have already done, but in many cases, the alternative is more concise and more accurately conveys the structure of the program.
For example, in the Time program, there is no obvious
connection between the class definition and the function definitions that
follow. With some examination, it is apparent that every function takes at
least one Time object as a parameter.
This observation is the motivation for methods. We have
already seen some methods, such as keys and values,
which were invoked on dictionaries. Each method is associated with a class and
is intended to be invoked on instances of that class.
Methods are just like functions, with two differences:
- Methods are defined inside a class definition in order to make the relationship between the class and the method explicit.
- The syntax for invoking a method is different fromp the syntax for calling a function.
In the next few sections, we will take the functions from the previous two chapters and transform them into methods. This transformation is purely mechanical; you can do it simply by following a sequence of steps. If you are comfortable converting from one form to another, you will be able to choose the best form for whatever you are doing.
printTime
In the last chapter, we defined a class named Time and you
wrote a function named printTime, which should have looked
something like this:
class Time: pass def printTime(time): print (str(time.hours) + ":" + str(time.minutes) + ":" + str(time.seconds))
To call this function, we passed a Time object as a parameter:
>>> currentTime = Time() >>> currentTime.hours = 9 >>> currentTime.minutes = 14 >>> currentTime.seconds = 30 >>> printTime(currentTime)
To make printTime a method, all we have to do is move the
function definition inside the class definition. Notice the change in
indentation.
class Time: def printTime(time): print (str(time.hours) + ":" + str(time.minutes) + ":" + str(time.seconds))
Now we can invoke printTime using dot notation.
>>> currentTime.printTime()
As usual, the object on which the method is invoked appears before the dot and the name of the method appears after the dot.
The object on which the method is invoked is assigned to the first
parameter, so in this case currentTime is assigned to the
parameter time.
By convention, the first parameter of a method is called self.
The reason for this is a little convoluted, but it is based on a useful
metaphor.
The syntax for a function call, printTime(currentTime),
suggests that the function is the active agent. It says something like,
Hey
printTime! Here's an object for you to print.
In object-oriented programming, the objects are the active agents. An
invocation like currentTime.printTime() says
Hey
currentTime! Please print yourself!
This change in perspective might be more polite, but it is not obvious that it is useful. In the examples we have seen so far, it may not be. But sometimes shifting responsibility from the functions onto the objects makes it possible to write more versatile functions, and makes it easier to maintain and reuse code.
Another example
Let's convert increment to a method. To save space, we will
leave out previously defined methods, but you should keep them in your
version:
class Time: #previous method definitions here... def increment(self, seconds): self.seconds = seconds + self.seconds while self.seconds >= 60: self.seconds = self.seconds - 60 self.minutes = self.minutes + 1 while self.minutes >= 60: self.minutes = self.minutes - 60 self.hours = self.hours + 1
The transformation is purely mechanical - we move the method definition into the class definition and change the name of the first parameter.
Now we can invoke increment as a method.
currentTime.increment(500)
Again, the object on which the method is invoked gets assigned to the first
parameter, self. The second parameter, seconds gets
the value 500.
A more complicated example
The after function is slightly more complicated because it
operates on two Time objects, not just one. We can only convert
one of the parameters to self; the other stays the same:
class Time: #previous method definitions here... def after(self, time2): if self.hour > time2.hour: return True if self.hour < time2.hour: return False if self.minute > time2.minute: return True if self.minute < time2.minute: return False if self.second > time2.second: return True return False
We invoke this method on one object and pass the other as an argument:
if doneTime.after(currentTime): print "The bread will be done after it starts."
You can almost read the invocation like English: If the done-time is
after the current-time, then...
Optional arguments
We have seen built-in functions that take a variable number of arguments.
For example, string.find can take two, three, or four arguments.
It is possible to write user-defined functions with optional argument lists.
For example, we can upgrade our own version of find to do the same
thing as string.find.
This is the original version:
def find(str, ch): index = 0 while index < len(str): if str[index] == ch: return index index = index + 1 return -1
This is the new and improved version:
def find(str, ch, start=0): index = start while index < len(str): if str[index] == ch: return index index = index + 1 return -1
The third parameter, start, is optional because a default
value, 0, is provided. If we invoke find with
only two arguments, we use the default value and start from the beginning of
the string:
>>> find("apple", "p")
1
If we provide a third parameter, it overrides the default:
>>> find("apple", "p", 2)
2
>>> find("apple", "p", 3)
-1
The initialization method
The initialization method is a special method that is
invoked when an object is created. The name of this method is
__init__ (two underscore characters, followed by
init, and then two more underscores). An initialization method
for the Time class looks like this:
class Time: def __init__(self, hours=0, minutes=0, seconds=0): self.hours = hours self.minutes = minutes self.seconds = seconds
There is no conflict between the attribute self.hours and the
parameter hours. Dot notation specifies which variable we are
referring to.
When we invoke the Time constructor, the arguments we provide
are passed along to init:
>>> currentTime = Time(9, 14, 30) >>> currentTime.printTime() >>> 9:14:30
Because the parameters are optional, we can omit them:
>>> currentTime = Time() >>> currentTime.printTime() >>> 0:0:0
Or provide only the first parameter:
>>> currentTime = Time (9) >>> currentTime.printTime() >>> 9:0:0
Or the first two parameters:
>>> currentTime = Time (9, 14) >>> currentTime.printTime() >>> 9:14:0
Finally, we can provide a subset of the parameters by naming them explicitly:
>>> currentTime = Time(seconds = 30, hours = 9) >>> currentTime.printTime() >>> 9:0:30
Points revisited
Let's rewrite the Point class from
Section (reference point) in a more object-oriented style:
class Point: def __init__(self, x=0, y=0): self.x = x self.y = y def __str__(self): return '(' + str(self.x) + ', ' + str(self.y) + ')'
The initialization method takes x and y values as
optional parameters; the default for either parameter is 0.
The next method, __str__, returns a string representation
of a Point object. If a class provides a method named
__str__, it overrides the default behavior of the Python built-in
str function.
>>> p = Point(3, 4) >>> str(p) '(3, 4)'
Printing a Point object implicitly invokes __str__
on the object, so defining __str__ also changes the behavior of
print:
>>> p = Point(3, 4) >>> print p (3, 4)
When we write a new class, we almost always start by writing
__init__, which makes it easier to instantiate objects, and
__str__, which is almost always useful for debugging.
Operator overloading
Some languages make it possible to change the definition of the built-in operators when they are applied to user-defined types. This feature is called operator overloading. It is especially useful when defining new mathematical types.
For example, to override the addition operator +, we provide a
method named __add__:
class Point: # previously defined methods here... def __add__(self, other): return Point(self.x + other.x, self.y + other.y)
As usual, the first parameter is the object on which the method is invoked.
The second parameter is conveniently named other to distinguish it
from self. To add two Points, we create and return a
new Point that contains the sum of the x coordinates
and the sum of the y coordinates.
Now, when we apply the + operator to Point objects,
Python invokes __add__:
>>> p1 = Point(3, 4) >>> p2 = Point(5, 7) >>> p3 = p1 + p2 >>> print p3 (8, 11)
The expression p1 + p2 is equivalent to
p1.__add__(p2), but obviously more elegant.
__sub__(self, other) that overloads
the subtraction operator, and try it out.
There are several ways to override the behavior of the multiplication
operator: by defining a method named __mul__, or
__rmul__, or both.
If the left operand of * is a Point, Python
invokes __mul__, which assumes that the other operand is also
a Point. It computes the dot product of the two
points, defined according to the rules of linear algebra:
def __mul__(self, other): return self.x * other.x + self.y * other.y
If the left operand of * is a primitive type and the right
operand is a Point, Python invokes __rmul__, which
performs scalar multiplication:
def __rmul__(self, other): return Point(other * self.x, other * self.y)
The result is a new Point whose coordinates are a multiple
of the original coordinates. If other is a type that cannot be
multiplied by a floating-point number, then __rmul__ will yield an
error.
This example demonstrates both kinds of multiplication:
>>> p1 = Point(3, 4) >>> p2 = Point(5, 7) >>> print p1 * p2 43 >>> print 2 * p2 (10, 14)
What happens if we try to evaluate p2 * 2? Since the first
parameter is a Point, Python invokes __mul__ with
2 as the second argument. Inside __mul__, the
program tries to access the x coordinate of other,
which fails because an integer has no attributes:
>>> print p2 * 2 AttributeError: 'int' object has no attribute 'x'
Unfortunately, the error message is a bit opaque. This example demonstrates some of the difficulties of object-oriented programming. Sometimes it is hard enough just to figure out what code is running.
For a more complete example of operator overloading, see Appendix (reference overloading).
Polymorphism
Most of the methods we have written only work for a specific type. When you create a new object, you write methods that operate on that type.
But there are certain operations that you will want to apply to many types, such as the arithmetic operations in the previous sections. If many types support the same set of operations, you can write functions that work on any of those types.
For example, the multadd operation (which is common in linear
algebra) takes three parameters; it multiplies the first two and then adds the
third. We can write it in Python like this:
def multadd (x, y, z): return x * y + z
This method will work for any values of x and y
that can be multiplied and for any value of z that can be added to
the product.
We can invoke it with numeric values:
>>> multadd (3, 2, 1) 7
Or with Points:
>>> p1 = Point(3, 4) >>> p2 = Point(5, 7) >>> print multadd (2, p1, p2) (11, 15) >>> print multadd (p1, p2, 1) 44
In the first case, the Point is multiplied by a scalar and then
added to another Point. In the second case, the dot product
yields a numeric value, so the third parameter also has to be a numeric value.
A function like this that can take parameters with different types is called polymorphic.
As another example, consider the method frontAndBack, which
prints a list twice, forward and backward:
def frontAndBack(front): import copy back = copy.copy(front) back.reverse() print str(front) + str(back)
Because the reverse method is a modifier, we make a copy of the
list before reversing it. That way, this method doesn't modify the list it
gets as a parameter.
Here's an example that applies frontAndBack to a list:
>>> myList = [1, 2, 3, 4] >>> frontAndBack(myList) [1, 2, 3, 4][4, 3, 2, 1]
Of course, we intended to apply this function to lists, so it is not
surprising that it works. What would be surprising is if we could apply it to
a Point.
To determine whether a function can be applied to a new type, we apply the fundamental rule of polymorphism:
If all of the operations inside the function can be applied to the type, the function can be applied to the type.
The operations in the method include copy,
reverse, and print.
copy works on any object, and we have already written a
__str__ method for Points, so all we need is a
reverse method in the Point class:
def reverse(self): self.x , self.y = self.y, self.x
Then we can pass Points to frontAndBack:
>>> p = Point(3, 4) >>> frontAndBack(p) (3, 4)(4, 3)
The best kind of polymorphism is the unintentional kind, where you discover that a function you have already written can be applied to a type for which you never planned.
Glossary
- object-oriented language:
- A language that provides features, such as user-defined classes and inheritance, that facilitate object-oriented programming.
- object-oriented programming:
- A style of programming in which data and the operations that manipulate it are organized into classes and methods.
- method:
- A function that is defined inside a class definition and is invoked on instances of that class.
- override:
- To replace a default. Examples include replacing a default parameter with a particular argument and replacing a default method by providing a new method with the same name.
- initialization method:
- A special method that is invoked automatically when a new object is created and that initializes the object's attributes.
- operator overloading:
- Extending built-in operators (
+,-,*,>,<, etc.) so that they work with user-defined types. - dot product:
- An operation defined in linear algebra that multiplies two
Points and yields a numeric value. - scalar multiplication:
- An operation defined in linear algebra that multiplies each of the
coordinates of a
Pointby a numeric value. - polymorphic:
- A function that can operate on more than one type. If all the operations in a function can be applied to a type, then the function can be applied to a type.
Exercises
- Convert the function
convertToSeconds:def convertToSeconds(t): minutes = t.hours * 60 + t.minutes seconds = minutes * 60 + t.seconds return seconds
to a method in theTimeclass. - Add a fourth parameter,
end, to thefindfunction that specifies where to stop looking.
Warning: This exercise is a bit tricky. The default value ofendshould belen(str), but that doesn't work. The default values are evaluated when the function is defined, not when it is called. Whenfindis defined,strdoesn't exist yet, so you can't find its length.